Monday, 3 May 2010
North American and Canadian Premieres
The Canadian Premiere for is at the CFC Worldwide Short Film Festival between 1-6 June. WSFF is the premier venue for the exhibition and promotion of short film in North America and one of the leading short film festivals in the world.
The East European Premiere took place at the 6th edition of BucharEST International Film Festival in ROMANIA. (20th and 25th April 2010). If you see the film, drop us a line! We’d love to hear from you.
Thursday, 15 April 2010
Awards Night!!!
So Jess drove us down with her good friend Donna in tow for moral support. We made it down in one piece despite the car losing power half way! After a quick change (2hr 30 mins for Jess) we headed off to the South Bank.
The public choice category was announced last so we were down to our last nerve by the time it came around. Unfortunately though it wasn't to be. The prize went to Smith & Foulkes for their CG comedy This Way Up (Nexus Productions). It's a very well told tale and the visuals are slick, so we didn't feel too bad to lose out to it. However, before they announced them as winners they gave a special mention to the Astronomer's Sun as the votes were so close!! There are a lot of films in the public choice so to be within the top 4 or so is a massive achievement for us to rank so highly.
After the ceremony came the after party and thats were things get hazy. So I'll let the pictures do the talking.
Here's me with Nick Park!!!
Here's Jess with Pick Nark!!! He was exceedingly lovely and very patient of our drunken ramblings!
The award given for Best European Feature went to The Secret of Kells. It was a drawing by one of the greatest living animators, Glen Keane! After the party we ran into its producer, Paul Young. I asked if I could have a look at the image up close and he was in no state to say no!
Here's Jess with an assortment of BAA survivors. The rest of the pictures are a little too messy to post I'm afraid!
The awards were great but the real fun came on our way back from London when the breaks lost most of their power on the motorway! Jess managed to get us into a service station and we waited two hours in the hot sun for help. After the breakdown guy wrapped some tape around a hole in a pipe we were back on our way. Seems all our problems can be fixed with tape!
Wednesday, 7 April 2010
A message from Barry J C Purves
This exquisitely crafted and sensitive film manages to raise some profound and surprisingly emotional ideas, all in a few oblique, beautiful and economic minutes. Animation at its' mysterious and haunting best.
Barry Purves, who was a mentor on another 4mations Digital Short last year, is one of the worlds great puppet animation masters and inspires all of us. His new book "Basics Animation: Stop-Motion" hits the bookshops this week and includes a picture from - "The Astronomers Sun"! Co-director Jessica Cope's, graduation film, The Owl House, is also featured inside! We couldn't me more honoured and more excited to be featured in such distinguished company!
Keep posted for details of where you can see The Astronomers Sun play across the world.
Sunday, 14 March 2010
National Media Museum displays film set
Above: Deb Singleton, Director of the Bradford Animation Festival with Simon Cartwright holding part of the set with Bjorn from the Media Museum.
Athens AnimFest
Visitors to Athens AnimFest got a chance to see “The Astronomers Sun” play in competition in full High Definition detail this week. Keep an eye out on the blog to hear about where you can see the film near where you live.
Monday, 8 February 2010
World Premiere with The British Animation Awards!

From the 8th to the 27th of February, you can catch the Public Choice screenings at a cinema near you, and vote for your favourite from a fantastic range of animated films made over the past few years. Three programmes containing a mix of animated shorts, music videos and commercials are screening at 27 venues across the UK. The Astronomers Sun plays in programme 3.
Saturday, 23 January 2010
Sunday, 10 January 2010
Hand drawn special effects

As a stop motion film, we were all keen that to ensure that the effects reflected the ethos and style of the hand crafted world. Digital effects tend to jar and look out of place in stop motion films. For “The Astronomers Sun”, we used a combination of effects elements, optical, miniature, drawn and digital, with many shots combining several techniques to achieve the final look.



Thursday, 7 January 2010
Miniature effects by David Ross
From left to right: Donald Holwill, David Ross, Neil Kempsell and Steve Warne.
What is your job on “the Astronomers Sun”?
I've been using a combination of model effects, practical effects and visual effects to create the shots in the film showing the exterior of the observatory and comets.
You are currently studying animation at the Edinburgh College of Art. What is it like working on a 4mations film at college and how is it benefiting your studies?
Working on “The Astronomer's Sun” has helped me enormously. When you take on a project like this it forces you to work to a level of professionalism that you maybe wouldn't with a college project. College allows you the freedom to experiment and make mistakes and but it doesn't give you the pressures of the real world. You have a responsibility to the people you are working for to create what you say you can create and it has to live up to their vision, which is a different kind of pressure from creating something for yourself. You also end up learning a lot about certain aspects of the film making process that college can never really give you experience with. I'm sure the experience I've had working on "the Astronomer's sun" will prepare me well for my degree film next year.
Simon and Jess were students at the Edinburgh College of Art. When did you first meet and how did they approach you about their new film?
By the time I started at ECA Simon and Jess had graduated, but I saw both their degree films shortly after and I was thoroughly impressed. Later in the year I briefly met Jess at the “Young Scottish Bafta Awards” because her degree film "The Owl House" was nominated in the animation category. It was many months later though before I was contacted about contributing to the “The Astronomer’s Sun”. It was actually Steve Warne who put my name to them. I had just finished a model effects shot for his stop motion film "Savage Mountain" and I guess he saw that Simon and Jess needed similar shots in their film. Simon contacted me by phone and explained the project to me. I collaborated with Simon over the phone for a few weeks, figuring out how the shots should look and how best to achieve them. When we shot the opening shot Simon came up to Edinburgh and it was great to finally meet him and work with him direct.
Donald Hollwill is the films mentor, so it must be handy for you having direct access to him at the Edinburgh College of Art?
Donald is aro

You say on your website that you try to create spectacular and convincing special effects by combining traditional in-camera effects techniques with modern day technology. Can you explain the processes in a little more detail that you are using for “the Astronomers Sun”?
When I go about creating an effects shot, I always try to shoot as much as possible for real in front of the camera. To me the computer is mainly for solving the problems that can't be solved during the shoot, making subtle enhancements to the shot, or for use as an affordable optical printer. The way I see it, modern day off-the-shelf editing and effects software actually make traditional effects techniques an affordable and practical option to those who don't have millions of pounds in the budget. Yet the software usually seems to replace the traditional techniques. Of course, there is a lot of skill involved in effectively using programs like Maya or After Effects to create a shot from scratch but I think it is usually a less creative and interesting option that often makes for a pretty sterile and lifeless effects shot. I'm mainly inspired by old school effects maestros like Derek Meddings and I try to think "how would they do it?" If you do that then you have an organic and slightly random look to the shot. For example, the comets in the Astronomer's sun could have been created using CG particle effects but I actually created them by shooting falling salt, which was then colour corrected and composited in After Effects.
For the opening shot of the film, where the camera tilts down past the stars and settles on a view of the observatory, we shot the camera move for real frame by frame. I felt the fact that we were doing this camera move frame by frame was an opportunity to shoot two passes - a matte pass and a beauty pass - and that would give up a really good quality composite superior to just keying out a green screen. However getting the two pass method to work without motion control was much more difficult than I imagined and it required everyone to put on their thinking caps to figure it out. We eventually got it to work and used the frontlit/backlit process, which Douglas Trumbull used on films like “Star Trek: The Motion Picture” and “Blade Runner.” I'm chuffed we got that to work because it gave a really high quality matte for compositing. It's going to be a very useful technique for me in the future if i ever find myself shooting model space ships and things like that again.

Practical Special Effects are a very specialized area in animation. What got you interested in them?
I think it all started when I was about three and got hooked on “Thunderbirds” and the other Gerry Anderson programs. The show had all these really cool planes, space ships, machines, spectacular explosions, crashes and rocket launches galore. It really was everything a young lad could want in a TV show. I was never really that interested in the puppets; I just wanted to see the next cool aircraft or explosion. Some of the designs by Derek Meddings were just stunning. And all of this was done with little models. Everything was done for real. Every last thing you saw on the screen was real and crafted by hand. I still look back at the shots now and they are stunning. The amount of care and attention to detail that went into those model shots was unbelievable. It was all done at a time when nothing like this had ever been attempted before. At a very young age I did get pretty obsessed by it, so I think it was that that really set me of on my way.
It just kind of carried on from there, most of the films or TV shows I got really interested in had these model effects shots. Star Wars, Ray Harryhausen films, James Bond films, Superman etc, and when I was older films like 2001: A Space Odyssey. At the time, I had no idea how they did things. I found it all so fascinating. I looked at these special effects guys as geniuses, and still do think of many of them in that way.
I got the opportunity at James Watt College, where I was studying Graphic Design. In our last six months of the course we had our "personal project." I wasn't feeling that inspired to create graphic designs and technically we were also allowed to make a film or animation so I opted for that. This gave me the chance to create the kind of special effects I always thought I could create in my back garden and garage, and I worked on it pretty obsessively for six months. By the end of it I had nine minutes of effects shots showing a space ship on a voyage to Mars and back, and I put it out YouTube. When I came to study animation at ECA, people gradually got to know about my home made space film, and I started getting requests to do model effects for people. And now here I am doing what I've always wanted to do on this beautiful film "The Astronomers Sun."
You must be busy with all of your studies. What’s next after “The Astronomers Sun”?
I'll have a few college projects to keep me busy for the rest of the year, and I'll also be starting to turn my attention to my degree film. I’m really looking forward to getting the chance to make a film of my own again. I’m not completely sure what I’m going to do yet but I've got an idea forming in my head that will take my work back into space again.
You can view more of David’s work on his webstie
http://www.davidross-sfx.com/
Wednesday, 30 December 2009
Its ALMOST DONE!!





Thursday, 24 December 2009
sound design with Dave Aston
Joining me were directors Simon Cartwright and Jess Cope, composer Peter Wright and editor Adam Kirk. It was an incredible experience, and for me quite emotional to see and hear the film come together after a year in the making.
Below, the master at work, Dave Aston at the helm.
We have been extremely fortunate to have Dave Aston and his team working on the sound design to “The Astronomers Sun” over the last week, and I asked him if he would share some of the insights to the process of sound design with us. Here’s his interview.
Can you explain what is the role of a sound designer is?
According to Skillset Sound Designers are responsible for providing any required sounds to accompany screen action. Most Sound Designers are experienced Supervising Sound Editors who carry out a managerial role, steering the work of the entire sound post production process, combined with the specialist role of creating the sound concept for films. As well as creating the sounds for giant explosions or car crashes, Sound design is also the art of creating subtle sounds that enrich the language and feeling of a film.
You are the owner of your own studio, the Digital Audio Company. Can you tell me about the company and the your considerable experience in Sound Design?
Having my own studio is quite a luxury in this day and age, but it does mean that I can do the preparation in a good acoustic environment whilst being able to look out of the window over the Yorkshire Dales. We built the studio when the company grew too big to run from our house 15 years ago. At the time we were doing a mix of documentaries, drama and music mastering; which might seem odd, but we are audio specialists after all. We have two dedicated control rooms, one for mixing and one for preparation along with a voice room that can double as another preparation room. The two main rooms have ATC 50 speakers which means that we have consistent sound monitoring and much better preparation facilities than most. Our huge sound effects library is accessible from a central storage device so we can instantly access effects in any room. We’ve set things up so that the creative take precedence over any technical aspects of a job.
Even before I left school I was into sound, doing some live work with local bands and recording my friends playing, bouncing back and forth between two reel to reel tape recorders. I followed a path from the live work to music recording studios where I gained a wide variety of experience and learnt about the quality of sound. The music was great fun but too many long sessions meant that I decided to steer a course to sound for picture. When digital came along I bought an early digital audio workstation and set myself up to do audio post production for TV. Although I enjoy mixing I soon found my niche as a sound editor, bringing the pictures to life. I found that I had the knack of interpreting the wishes of the directors and producers that I work with, and they trust me to work on my own without their constant input. I enjoy this as I can be as creative as time allows and surprise them with the finished project.
How did you became involved in “The Astronomers Sun”?
I had worked with Peter (Kershaw), one of the producers, on a couple of short films he had done. (“Wilfred” and “Cinema of Horror”). When he rang me up I could hardly turn down an animation on my own doorstep.
What are the unique challenges working on an animated film as opposed to live action?
I have to say that working in drama we produce music and effects tracks for foreign language dubbing, so we effectively start with a mute film like animation for probably 90% of the scenes. What is different is that the sync sound might have something in it to inspire and develop, whereas the animation only has the pictures. The trick is to make the animation convincing as if it were real life. If I can’t convince myself I throw the sound out, so on this particular film the Teddy is the third attempt, so I hope you are convinced.
As well as yourself, you have a talented crew including foley from Universal Sound. You tell me a about that?
I have worked on numerous projects with the guys at Universal Sound. They specialise in Foley which is generally the replacement of footsteps and clothes movements when dialogue is stripped out for the foreign language versions. We have a working relationship where I will send them notes giving direction where needed and they just do their job. Very well I might add. Sometimes they will add other spot effects that I might not have here. For instance the opening of the watch and the fitting of the mirror are a combination of our efforts.
This is the first time that 4mations directors, Simon & Jess have had the opportunity to work with a sound designer. What has it been like working with them?
It has been a pleasure working with them as they are obviously keen to produce a film of the highest quality. They were obviously conscious of the final sound when doing the animation and were able to give me a good idea of what they had in mind for the finished product. I look forward to the next one.
Thanks Dave!
Watch out for on the special effects in “the Astronomers Sun” in a weeks time.
Until then, to one and all, Merry Christmas!
David Bunting, Co-producer
Friday, 11 December 2009
Interview with editor Adam Kirk
Adam trained at Yorkshire Television working in childrens, features and news. He also worked for BBC schools, Disney, Yorkshire Forward. He is currently working freelance as an Editor.

Can you explain your role as editor & How does it differ to Live action editing?
As an editor my job is split into two areas, technical and artistic. Even though the technical side is vital I won’t bore you with all details lol, suffice to say all the images Jess & Si shoot get sent to me and I convert them into standard and high definition video. Once that’s done it’s onto the artistic side of the job. Following the anamatic as a guide, I take the shots and edit them together to produce the finished scenes. Jess & Si have put so much time into the detail of the animation that the characters literally come to life on the screen. So for me, it’s pretty much exactly the same as editing live action drama. In fact I tend to forget I’m editing animation and treat the characters as real actors.
Are there any unique challenges?
Yes unlike live action editing you don’t have several takes of a shot so you can’t piece the scene together from the best takes. Also sometimes you want a shot to be longer than it is, but you have to remember that asking for additional five seconds could take Si & Jess an extra days worth of shooting! This just isn’t possible to fit into an already tight schedule.
So the best way I find is to just work with the material I have got and edit it together in the best way you can concentrating on building the characters relationships as the story progresses.
Once an edit is complete I upload it to a secure website so the entire team including the executive producers can all view the edit and make comments. This way everyone gets there say and this review process enhances the finished product.
What is it like working with Simon & Jess?
In a word “Brilliant!”. Amazingly, because we live miles away from each other and because they have had such a busy schedule, up until last week we hadn’t met face to face! All the editing so far had been done via email and phone conversations! Anyway last week I got invited over to their studio to discuss the final sequence. So having navigated the perilous steep incline of Simons driveway and parked the car making sure it was in first gear, it was great to finally meet them and see them at work! I also got to meet David Bunting, for the first time, and he amazed us all with a hand drawn animated test of one of the effects.
It was a great afternoon made even better when Jess & Si showed us the shots of the final Orrery sequence. Having edited together about a month ago some test still images of the final sequence, to send to the executive producers, it was great to see it now in motion. Simply breathtaking!
Thanks Adam!
With the picture now locked, sound design can begin in earnest next week, and score finalised, and compositing and effects completed. Look out for more posts from other members of the crew over the coming weeks.
Wednesday, 2 December 2009
Final Shot DONE!!!!!! WOOOHOOOO
Tuesday, 24 November 2009
Notes from a small shed...

Let me be frank (I'm actually called Steve but it's just an expression). When I first read the script to The Astronomer's Sun I was thinking, “This is great...but how the hell are they going to do it?” A massive telescope, a mysterious moving orrery, a looming comet and a clockwork bear were just some of the unknowns in the equation, and let's not even start on the climactic finale of the film. It seemed to me that collectively this was more than just a little challenge to overcome. It wasn't really a medium sized one either. It was a great big humongous whopper. Perhaps I'm exaggerating a little, but faced with an entire animatic of unfilmed shots is one of the more daunting parts of the film making process, especially when it's an elaborate stop-motion. However, what I'd naively forgotten to consider was something that would make that process work; The resolve of the directors. Jess Cope and Si Cartwright just happen to be two of the most driven, dedicated and passionate people you could ever imagine working with and carry with them an almost bloody-minded attitude towards what is humanly achievable. For me then, turning up at the beginning of the shoot back in July was a relatively simple task. All I had to do was get up in the morning, go through the day's shot with them, and animate, animate, animate (and sometimes help set up lights). The rest was taken care of. And when I say 'the rest', I really do mean 'the rest'. Cooking, cleaning, washing, beer drinking. I barely had to lift a finger outside the potting shed/studio. “This is great,”, I thought, “It's like being a child again but with the added benefit of doing something to increase my career prospects!”. “And with more beer!”. It was all a nice form of payment.
I remember arriving at the Cartwright residence on a warm Summer's afternoon (actually it could've been grey and drizzly but my memory has possibly romanticised the occasion) and I was brimming with excitement at the task ahead. I'd spent most of the three hour train journey from Edinburgh trying to come up with puns on the title of the film to impress my new directors and lighten the mood a little. I decided that The Astronomer's Bum was probably the closest I would get to a certified joke, but didn't consider it witty enough to share with anyone. A good decision, I decided as I stepped off the train, as Si's quick witted and high-brow sense of humour in particular would've been disapproving. Three months later it suddenly occurred to me that what I really needed was a good Astronomer's Pun.
The studio itself exists in a small converted potting shed up a narrow set of steps in the back garden of Si's family home (also known as 'The Chalet'). One night, whilst animating a particularly complicated sequence of blinks, I heard a strange scratching noise at the potting shed door. I froze. “Badger?” I thought. “Squirrel?”. “Dog?”. “Small woodland creature of unknown origin?” and finally, yet inevitably, “Yorkshire Ripper?”. The door handle started to turn slowly. I looked at my vintage 90's Casio wristwatch to check the time, just in case I needed to recall it for the police at a later date. IT WASN'T ON MY WRIST. Then I realised that was probably because I don't own a wristwatch. The door started to open. Preparing myself for the worst, I grabbed the nearest sharp instrument, which just so happened to be a pair of tweezers and thought that if I was going to get attacked, I could at least have a pretty good go at plucking the attacker's eyebrows out, which would make them more identifiable in a police line-up and leave excellent DNA evidence. A shadowy figure was standing there. It was so dark I couldn't even tell if they had eyebrows. “Hello Stevie” a voice boomed out from the gloom. It was a familiar voice. A voice I'd heard more than once recently. It was Si. “Dinner's ready.” He said, and he wasn't lying either. Dinner was ready. I surreptitiously placed the tweezers back in the drawer and went downstairs for another great meal with the family.
That was just one exciting episode from my time in the shed. Animating is truly a glamorous and exhilarating lifestyle. Anyone who says otherwise is lying to you.
I think the real beauty of this film though is in the fact that we didn't really know what we were doing a lot of the time. Every new setup provided new unforeseen challenges, and sometimes (well, more often than not in my case) we had to attempt things a few times before we got it right. The perseverance and audacity of those involved (not to mention the patience and overwhelming hospitality of the Cartwright family) has, in my humble opinion, paid off. The film is looking great and I'm really excited to see what Jess and Si have done with the rest of it since I left. Something which has come out of a sheer passion for the art form no doubt. And to be frank with you, no one can argue with that...
Here's a few pictures I took with my phone...
Henry on the phone to his agent. "I didn't sign up for this..."
Henry after hearing that he has to do yet another reshoot.
Si wearing a really expensive part of the set on his head for the sake of art.
And here's a clip of the first shot I animated - Teddy tugging on Henry's leg:
Wednesday, 18 November 2009
BAF award!


Friday, 2 October 2009
Guest DOP visit
Alister’s says, “We talked a lot about the ways that I approach a live action set and how I split lighting the background with the foreground subject. These rules can easily be translated into lighting a miniature. We also talked about how the lighting of a scene is governed by the light that we have least control of ... in my case that is the ambient light of a location, in their specific case it is governed by the light of the LEDs which have a limited maximum brightness. We also looked at when having a light source in shot (The Orrary) it is also essential to have supplementary lights to mimic the effect of the light on the rest of the set.
Further information about the art of cinematography from Alistair Mckenzie can be found on the Duchy Parade Film’s website here.
Friday, 11 September 2009
BA BA BA BA BA IT'S YOUR BIRTHDAYYYYYYY
Thats right, no longer shall September 11th be remembered solely as Victor Wooten's Birthday, it's also Jess's!
HAPPY BIRTHDAY JESS!!
She got up at 5.30am to animate an impossible shot, what a star.
And by the way, it took me hours to find a useable image as she hates having her photo taken as you can see....
Some assorted photos
Here's the desk Ally made with dozens of handmade notes surrounding it.
Each little note was written out, then stained in coffee and then crumpled and torn. I tried doing scribbles but they didn't look right so ended up righting real notes. If you look closely there might be one to you......
What could this contraption possibly be? You'll have to watch the film and figure it out, but I was pretty pleased with it! A good morning's work right there and some cannibalised A level art.
This is the floor for the set. I was a bit of a mission getting it built but once I'd finished putting it together Jess and I painted this first layer of white and then put a dark wash over it. We had intended to do all sorts of floor tiles and paving etc but it we were running behind and nobody will no the difference unless we tell them.....ah shit....
On one of our many trips down to the hardware store to buy Gorilla tape and batteries, Jess spotted this handsome little critter.
A bad day....or night, you can't tell in the studio.
Things get worse.
Steve may now be gone, but his spirit lives on in the studio.
This blurry photo is to give you some idea of why this film is taking so long to make. This is a single set up. We have tiny reflectors on wires so we can see the eyes. Burning hot lights all around, bits of string holding poles out of shot and amongst all this you have to reach the character to animate. As a matter of fact Jess is animating this very shot RIGHT now, on her birthday! and it's not going well :(
Here's another terribly precarious set up. Oh yeah.....we're pretty professional....
I could really do with getting a proper camera one of these day. My birthday's coming up if anyone's interested.









